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- Member musx::dom::EntryFrame::calcAreAllEntriesHiddenInFrame () const
- check if the entry is hidden by voiced parts.
- Member musx::dom::EntryFrame::calcIsCueFrame (bool includeVisibleInScore=false) const
- Revisit this algorithm if needed. The current algorithm is chosen to be mostly accurate while being fast to compute when there is no cue.
- Member musx::dom::EntryInfoPtr::InterpretedIterator::getPrevious () const
- Currently m_iteratedEntry is the forward launcher only. However, when we incorporate mid-system beams it will become a backwards launcher as well, and then we will need to differentiate.
- Member musx::dom::others::PartDefinition::getNameRawTextCtx () const
- perhaps additional logic as in getName, but not until something is broken.
- Member musx::dom::others::StaffListSet< ScoreList, PartsList, ScoreForcedList, PartsForcedList >::contains (StaffCmper staffId, const MusxInstanceList< StaffUsed > &systemStaves, bool isHidden=false) const noexcept
- It may be necessary to add some fuzzy logic around StaffGroup here, at least for category staff lists. Finale includes a staff if it is the top staff in a group, when the top staff of a group is included. We defer this to another day.